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Thread Statistics | Show CCP posts - 6 post(s) |

Jonathan Peterbilt
Caldari Tyrell Corp INTERDICTION
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Posted - 2007.01.26 03:28:00 -
[1]
Battleships faster then Interceptors just dont make sense. I guess BS at 6 km/s can do a much better job tackling Nerf them and bring the balance back in the game.
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Jonathan Peterbilt
Caldari Tyrell Corp INTERDICTION
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Posted - 2007.01.26 06:51:00 -
[2]
Edited by: Jonathan Peterbilt on 26/01/2007 06:49:09 Meh never mind its going to get nerfed anyway....
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Jonathan Peterbilt
Caldari Tyrell Corp INTERDICTION
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Posted - 2007.01.31 06:18:00 -
[3]
Originally by: Thomas Maleficus These ships are not invincible, you can kill them with a three man team. It has been done, you just need the right bait.
Exactly. If you need 3 man team to kill one ship then thats a good reason to nerf it.
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Jonathan Peterbilt
Caldari Tyrell Corp INTERDICTION
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Posted - 2007.01.31 06:27:00 -
[4]
Originally by: Aurora Mahair
Originally by: welsh wizard
So you think a single ship should be able to go anywhere and do anything? Bust through any gatecamp it wants? This is a multiplayer game, you don't get to do anything you want unless you're willing to work with other people. Gate camps shouldn't be breakable unless you're willing to put the isk on the line. If you aren't, go around. If you can't go around, tough.
So you have a problem with a ship that is specificly fitted to be able to get out of a situation such as a gate camp is a bad thing? I mean honestly everyone on her has said that EvE is about specific fittings designed to fit situations and also trying to find a good balance for day to day. I understand that some people think that this is "overpowered" but what i am trying to say is that it is no more over powered then any setup that is specific to one thing in its field. There are counters to Nanoships and those are ships specificly set up to take them down. Other ships can go fast too if they are fitted accordingly. Gate camps in my opinion should have vonerability and I say that it is Nanoships. I think the idea that a person should jump into a gate camp with to scout and die just to be able to give an acurate picture of the ship strength of said gate camp then put to gether a fleet to move to the gate camp and clear it is inaffective at best. You can disagree but but dont act as though a Nanophoon is not putting the ISK on the line, because our setups are quite expensive and have only one purpose and that is speed. I have lost one Nanophoon to a well layed out gatecamp by BOB in 1-SMEB. The idea is that if you set up your camp to defend agianst nanoships it is possible to stop them. You just cannot go on autokill mode at the gate camp like people are used too. My plee is for people to stop saying that the Nanoships are overpowered and get off there lazy *** and build your camp to defend for it.
So you are saying that people use nano stabbed BSs to avoid gate camps? Not really, they use them to PVP and run when they see they are about to die. But its fine... you shouldnt have the problem then when they nerf them like WCSs. Add some lock time and take away lock range and you can have them the way they are now. I have no problem with that.
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